Showing posts with label future. Show all posts
Showing posts with label future. Show all posts

October 9, 2007

Mass Media Belongs to the Masses

The character of mass media has been shifting dramatically over the past century- from the one-directional consumption of television, to the dialogical (yet niche) nature of online bulletin boards, to the enormous multimedia production of today. As the tools of new media increase in accessibility and expand in ubiquity, we find ourselves in conversation with a public audience that is more or less evident.

Knowing who one's audience is can be a tricky process. Blogs, websites, and publicly-accessible online profiles entail invisible publics. The creation of Friend Lists and the implementation of privacy features restricts one's audience and enhances awareness of it. Through the lens of the social graph, we can create categorical definitions of our audiences by labeling clusters of relations.

(From the looks of it, it would appear that my social network revolves around the following sites: Wesleyan, Boston, NY, San Francisco, Washington D.C, and the Northwest US):



There is something intrinsically satisfying in visual representation that text lacks. There are also few things more desirable than that which reflects oneself, however iconically.

TouchGraph, the company behind this Facebook application, says on their website:
"Traditional search engines provide a way to sift through this data. However, the greatest insights can be achieved not by sifting, but by looking at the big picture to see how items are connected."


Just the name of the company- TouchGraph, beckons us outside of the textuality of the Internet (a quality that is becoming progressively less prominent), allowing us to grasp our wider place in the virtual world on a more intuitive level.

Such data also allows us to understand exactly how limited our individual, direct scope actually is. I predict that the practice of mirroring real-life social networks will soon become secondary to the process of producing engaging media- which, as the Internet becomes increasingly searchable, will find its place amongst wider taste fabrics. These "taste fabrics" are constructed through "word of mouth" reconfigured to the modern sense- that is, hyperlinked. In turn we may find ourselves navigating visual representations of the taste fabrics we create through our Google searches, our social networks, and our own content.

Emancipation from the material bases of inverted truth this is what the self-emancipation of our epoch consists of. This "historical mission of installing truth in the world" cannot be accomplished either by the isolated individual, or by the atomized crowd subjected to manipulation, but now as ever by the class which is able to effect the dissolution of all classes by bringing all power into the dealienating form of realized democracy, the Council, in which practical theory controls itself and sees its own action. This is possible only where individuals are "directly linked to universal history"; only where dialogue arms itself to make its own conditions victorious.
-Guy Debord

June 30, 2007

Sex and Gender Performance on Facebook

It's been difficult to blog recently, difficult to find my own words and articulate my own thoughts amidst this constant flood of information. However, I have been absorbing quite a lot, thanks in large part to my ever-so-useful Google homepage, in which I can organize the well over a dozen RSS feeds I read regularly, my gmail, the livejournals and podcasts of my friends, my del.icio.us bookmarks, and the handful of widgets I find the most useful (such as Google Maps, blog search, Google Docs, wikipedia and YouTube).

I've just returned from yet another venture through the blooming fields of Facebook, having added two more applications:

SGO: Concerns sex and gender orientation. Facebook's options are rather limited, however with the addition of this app one can differentiate between sex and gender, gender identity and gender presentation, as well as specify who one is interested in. I recall a Facebook group that advocated more diverse and politically correct options for sex and gender orientation, as well as allowing users to articulate more than one relationship- these options are now available. For more information, check out the SGO FAQ and the Relationships++ application, which allows one to specify more forms of "Looking For" (such as swinging and polyamory) as well as multiple forms of relationships (such as BFFs, civil unions, and "seeing other people than").

Socialmoth: Users can post anonymous confessions that are read by other users. The most touching or intriguing gain "hearts" that other users give in response. Thus far, I've yet to see anything particularly spicy... most confessions follow along the lines of "I wish he loved me back." or derogatory "flames".

An update on the "Honesty Box" app: Thus far, I've learned two things about myself: I inadvertantly offended someone, who found it best to let me know only in the most aggravatingly anonymous form possible, and that I'm "out of control". Assessment: the inclusion of this app has thus far served only to make me slightly paranoid and quite self-conscious.

--

I read a blog post recently regarding MySpace's plan to build and expand MySpace TV, as well as allowing third party applications. Such moves are being made in order to maintain their top social network status amidst the frenzy surrounding YouTube and Facebook. MySpace's reputation for processor-heavy, cluttered profile pages has prompted a growing concern over Facebook's development. Whatevs.

April 28, 2007

The Rise of Digital Utopianism: Implications for Analysis

Barlow, an information technology journalist and pundit, was also once a lyricist for the Grateful Dead. Following an international summit in which the Communications Decency Act was passed, which sought to restrict pornography on the Internet, he crafted a treatise in defense of the independence of the Internet from bureaucratic attempts at regulation. This essay, which was posted and widely circulated on the Internet, suggested that the Internet allowed for the possibility of a social revolution. Barlow painted a picture of a world in which the oppressive forces of the government were replaced by the pursuit of individual enlightenment, communality, and collective consciousness.

Cyberspace consists of transactions, relationships, and thought itself, arrayed like a standing wave in the web of our communications. Ours is a world that is both everywhere and nowhere, but it is not where bodies live.

We are creating a world that all may enter without privilege or prejudice accorded by race, economic power, military force, or station of birth.

We are creating a world where anyone, anywhere may express his or her beliefs, no matter how singular, without fear of being coerced into silence or conformity.

Your legal concepts of property, expression, identity, movement, and context do not apply to us. They are all based on matter, and there is no matter here.

Our identities have no bodies, so, unlike you, we cannot obtain order by physical coercion. We believe that from ethics, enlightened self-interest, and the commonweal, our governance will emerge . Our identities may be distributed across many of your jurisdictions. The only law that all our constituent cultures would generally recognize is the Golden Rule. We hope we will be able to build our particular solutions on that basis. But we cannot accept the solutions you are attempting to impose.


Barlow’s work in collaboration with Wired magazine established a movement inspired by an ideology of digital utopianism. In what ways has this ideology integrated into the public consciousness? In my own research on online social networking communities, I would like to examine how these sites contribute to as well as diminish the creation of a “digital utopia”.

April 26, 2007

Lit Review: From Counterculture to Cyberculture (Fred Turner)

Chapter 1: The Shifting Politics of the Computational Metaphor
-Sacio and the Free Speech Movement of the 60s opposed the mechanization of society through the guise of the university, the military, and information technologies.
-30 years later, what was once a threat was now a promise of liberation, expressed through the evolving personalization of the Internet.
-Barlow's Declaration of the Independence of Cyberspace in proclamation of the liberating nature of the Internet for overthrowing the bureaucracy. Social revolution?
-Esther Dyson believed that the Internet would become a digital marketplace that would allow consumers and corporations to negotiate equally, thus dissolving the tyranny of corporate hierarchies (Release 2.0: A Design for Living in the Digital Age).
-Kevin Kelly believed we were moving toward a "computational metaphor" in human understanding, in which the universe is a computer according to a new vocabulary that is now emerging.
-Disembodiment: dehumanization or equality?

The Forgotten Openness of the Closed World
-Post WWII era was dominated by a "closed world discourse", in which both the individual mind and the military were viewed as mechanized tools of control- cognitive psychology began utilizing the computational metaphor to describe the human brain, and in the military plans and operations were visually rendered through computer programming.
-Though this mechanization of society is exactly what students of the 60's rebelled against, at the time this discourse allowed for a quite flexible and creative style of research. This led to the rise of the military industrial complex and interdisciplinary collaboration.
-In the pursuit of military technology, scientists and researchers from many disciplines devised a new language with which to communicate.

-Humans and machines in collaboration within a larger, fluid socio-technical system- a "feedback system" that was then extended to human biology and society.
-This led to the deveopment of cybernetics (Norbert Wiener)- "the study of messages as a means of controlling machinery and society".
-In this frame, the media is viewed as a "servomechanism" that maintains the homeostasis of society through a feedback system of messages.
-Though computers threatened automation of people and society, they also brought hope for the possibility of a more democratic creation of order.


The Countercultural Embrace of Technology and Consciousness

-In the eyes of the left, the computational metaphor was one designed to create and maintain an unfeeling "technocracy" (Roszak).
-Lewis Mumford's The Myth of the Machine envisioned a world in which the technocratic elite are bent on designing man as an automaton whose proper functions will be controlled by the machine.
-In the postwar period, thanks in large part to research grants funded by the military, university enrollment exploded.
-Two forms of counterculture emerged in the 1960's: the New Left, which struggled for civil rights, free speech and voter registration (outward political action); and cold war-era culture marked by Zen Buddhism, Beat writings, action painting, and psychedelic drugs (inward consciousness and communalism).
-The New Communalists, contrary to the New Left, embraced the communal and egalitarian potential of cybernetics.
The New Left worked within the political structure in order to achieve their goals of establishing a true community and ending alienation. The New Communalists, however, believed political activism to be beside the point- that true community existed outside of traditional notions of chains of command. True community was to be found when transcendence from "the myth of objective consciousness" was achieved, and individual selves transformed.
-Charles Reich's The Greening of America detailed 3 historical stages of socioeconomic consciousness:
1. agriculture: farmers and small businessmen
2. industrial bureaucracies: society organized through complex organizations and new technologies of control and communication.
3. beaureaucratically levelled communities: harmonious collaborations working to end technocratic institutions.
-In this vein, if the mind is to be the source of change, then the sharing of information is a crucial step in that process- an "ebb and flow of communication".

---

This well explains the history of perceptions regarding information technologies. With this history in mind, it would be interesting to gauge the current perception of the Internet as it becomes increasingly a site for both interactivity/communication/community-building and corporate schemas, economically entrenched but intellectually dispersed.

On one end we have open source collaboration, but on the other we have the rise of a hegemonic Google institution. Somewhere in the middle lie social networking services such as Facebook and Myspace. In the ephemeral space of the Internet, however, time and power work together to allow for immediate collective awareness and consequent action. The trick is in the hook- for instance, Facebook alienated its users with the implementation of the News Feed, to the extent that its users collectively organized in protest. However, this collective organization would not have been possible WITHOUT Facebook, and in this way they are institutionalized. This happens when certain Internet systems become integrated in the daily functioning of individuals in society. To disengage from these systems would be to disengage with a symbolic structure of one's membership in her community.

If we are to examine Internet culture through the lens of Reich, it would seem we exist still in the second level of consciousness. If a counterculture exists on the Internet, it could do so in two ways: by utilizing the existing social institutions of the Internet to spread awareness and make political statements, or to abandon the existing institutions altogether in favor of a back-to-cyberspace approach of creating communal sites in which individuals work to raise their own consciousnesses and fulfill their human potentials.

March 29, 2007

Notes of Interest on the Internets

Political blogging is nothing new, but a brief visit to BarackObama.com caught me by surprise: visitors can sign up for My.BarackObama.Com, where Obama supporters can create individual profiles, host a blog on-site, find out about local events or create one's own events, participate in fundraiser programs, send and receive messages to other members, and join groups.

The groups section is by far the most compelling. Each group has its own profile, replete with a directory, pertinent events, and a group blog. The third most popular group, "One Million Strong For Barack," actually began on Facebook, and claims to have been the fastest growing group ever on the site, though I don't believe that claim can be qualified.

MoveOn.org is holding a Virtual Town Hall meeting with candidates chosen by voters on the site. The Virtual March on Washington ( http://pol.moveon.org/virtualmarch/ ) displays a GPS visualizer, with pins in counties across the US representing the number of call-ins by citizens working to end the war in Iraq. There is something about being able to view oneself, however abstractly, that adds to its allure. To visually represent solidarity, community, is a powerful tool.

--

Why Do You Tube?
http://www.youtube.com/watch?v=vPl6QeK87sM

--

Google Earth + Second Life = Google Metaverse
http://www.techcrunch.com/2007/01/24/googles-metaverse/

There's a great video detailing Second Life. Evidently, the monetary potential of developing and selling objects in Second Life is huge- a teenager who developed an impressive gun is using the profits (they're about $5 each) to get through college; a woman in Germany buys real estate in Second Life, builds houses and resells the land, making over $170,000 a year.

The lecture can be found here: http://video.google.com/videoplay?docid=-5182759758975402950

Musicians can play live music at clubs and cafes in Second Life, collect tips and sell CDs. Popular venues on Friday nights can pull in an easy 50-100 people. One of the stories in this clip describes a homeless man (real-life homeless) who stayed at a friend's house and started playing his music in Second Life, leaving out a tip jar and informing listeners that he was collecting money to get an apartment again, and eventually made enough to do just that.

As virtual worlds become more seamless, powerful, and ubiquitous, blending media sharing, social networking, geomapping, gaming, open source programming, and the proliferation of knowledge, they will come to replicate society in a more communal, global manner. Businesses, governments, libraries, and universities are evolving in new ways in this virtual world. This might have to become more of a focus in my project...

"We believe this is better than the real world in a lot of ways... We don't see this as a game, we see this as a platform that is in many ways better than the real world."